[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 26

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -654.3497
Objectives[0]positionY = 5093.963
Objectives[0]positionZ = 132.9907
Objectives[0]Heading = 219.9579
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ThunderStorm
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 7
Objectives[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 3
Objectives[0]Weapon0 = Pistol50
Objectives[0]Weapon1 = Knife
Objectives[0]Weapon2 = Wrench
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = 0
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -653.9341
Objectives[0]mission_Actors[0]positionY = 5092.35
Objectives[0]mission_Actors[0]positionZ = 132.4957
Objectives[0]mission_Actors[0]Heading = 246.2755
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = CombatPistol
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = Pause
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -657.0133
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 5093.299
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 132.9129
Objectives[0]mission_Actors[0]Task_List[0]time = 5
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 5
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -510.4734
Objectives[0]mission_Actors[1]positionY = 4944.488
Objectives[0]mission_Actors[1]positionZ = 147.3312
Objectives[0]mission_Actors[1]Heading = 230.0004
Objectives[0]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 31
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 68
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 53
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 26
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 11
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 21
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 11
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 4
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveHintCount = 2
Objectives[0]mission_Actors[1]NeededForObjectiveHint[0] = 3
Objectives[0]mission_Actors[1]NeededForObjectiveHint[1] = 10
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveGoToActor[0] = 4
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -520.8045
Objectives[0]mission_Actors[2]positionY = 4940.453
Objectives[0]mission_Actors[2]positionZ = 147.5848
Objectives[0]mission_Actors[2]Heading = 237.2546
Objectives[0]mission_Actors[2]String_Name = a_m_y_vinewood_03
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -480.7395
Objectives[0]mission_Actors[3]positionY = 4927.085
Objectives[0]mission_Actors[3]positionZ = 163.3336
Objectives[0]mission_Actors[3]Heading = 225.6399
Objectives[0]mission_Actors[3]String_Name = a_m_y_vinewood_02
Objectives[0]mission_Actors[3]Relationship_Group = Neutral
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = 966099553
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -471.1841
Objectives[0]mission_Actors[4]positionY = 4912.451
Objectives[0]mission_Actors[4]positionZ = 168.9055
Objectives[0]mission_Actors[4]Heading = 262.1184
Objectives[0]mission_Actors[4]String_Name = a_m_y_vinewood_02
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -509.5427
Objectives[0]mission_Actors[5]positionY = 4945.354
Objectives[0]mission_Actors[5]positionZ = 147.4796
Objectives[0]mission_Actors[5]Heading = 211.0145
Objectives[0]mission_Actors[5]String_Name = a_f_y_vinewood_03
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -510.6078
Objectives[0]mission_Actors[6]positionY = 4946.667
Objectives[0]mission_Actors[6]positionZ = 147.5285
Objectives[0]mission_Actors[6]Heading = 275.7766
Objectives[0]mission_Actors[6]String_Name = a_m_y_vinewood_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = -653.9341
Objectives[0]mission_Vehicles[0]positionY = 5092.35
Objectives[0]mission_Vehicles[0]positionZ = 132.4957
Objectives[0]mission_Vehicles[0]Heading = 246.2755
Objectives[0]mission_Vehicles[0]Name = Rebel arrugginita
Objectives[0]mission_Vehicles[0]Model = rebel
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = -518.6374
Objectives[0]mission_Vehicles[1]positionY = 4951.274
Objectives[0]mission_Vehicles[1]positionZ = 147.6396
Objectives[0]mission_Vehicles[1]Heading = 250.0494
Objectives[0]mission_Vehicles[1]Name = Rumpo custom
Objectives[0]mission_Vehicles[1]Model = rumpo3
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -527.633
Objectives[0]mission_Vehicles[2]positionY = 4958.671
Objectives[0]mission_Vehicles[2]positionZ = 147.2996
Objectives[0]mission_Vehicles[2]Heading = 68.94071
Objectives[0]mission_Vehicles[2]Name = Wastelander
Objectives[0]mission_Vehicles[2]Model = dubsta3
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[2]SecondaryColor = MatteBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -657.9028
Objectives[1]positionY = 5095.344
Objectives[1]positionZ = 132.6067
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 3
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -657.9028
Objectives[1]Task_List[0]PositionY = 5095.344
Objectives[1]Task_List[0]PositionZ = 133.1067
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]Task_List[1]Type = Drive
Objectives[1]Task_List[1]PositionX = -579.9373
Objectives[1]Task_List[1]PositionY = 5061.678
Objectives[1]Task_List[1]PositionZ = 134.328
Objectives[1]Task_List[1]Speed = 10
Objectives[1]Task_List[1]StopBeforeVehicles = True
Objectives[1]Task_List[1]StopBeforeActors = True
Objectives[1]Task_List[1]AvoidVehicles = True
Objectives[1]Task_List[1]AvoidEmptyVehicles = False
Objectives[1]Task_List[1]AvoidActors = False
Objectives[1]Task_List[1]AvoidObjects = True
Objectives[1]Task_List[1]StopAtLights = True
Objectives[1]Task_List[1]UseBlinkers = True
Objectives[1]Task_List[1]AllowGoingWrongWay = False
Objectives[1]Task_List[1]Reverse = False
Objectives[1]Task_List[1]TakeShortestPath = False
Objectives[1]Task_List[1]IgnoreRoads = False
Objectives[1]Task_List[1]IgnoreAllPathing = False
Objectives[1]Task_List[1]AvoidHighWays = False
Objectives[1]Task_List[2]Type = Drive
Objectives[1]Task_List[2]PositionX = -474.2885
Objectives[1]Task_List[2]PositionY = 4965.838
Objectives[1]Task_List[2]PositionZ = 150.4308
Objectives[1]Task_List[2]Speed = 10
Objectives[1]Task_List[2]StopBeforeVehicles = True
Objectives[1]Task_List[2]StopBeforeActors = True
Objectives[1]Task_List[2]AvoidVehicles = True
Objectives[1]Task_List[2]AvoidEmptyVehicles = False
Objectives[1]Task_List[2]AvoidActors = False
Objectives[1]Task_List[2]AvoidObjects = True
Objectives[1]Task_List[2]StopAtLights = True
Objectives[1]Task_List[2]UseBlinkers = True
Objectives[1]Task_List[2]AllowGoingWrongWay = False
Objectives[1]Task_List[2]Reverse = False
Objectives[1]Task_List[2]TakeShortestPath = False
Objectives[1]Task_List[2]IgnoreRoads = False
Objectives[1]Task_List[2]IgnoreAllPathing = False
Objectives[1]Task_List[2]AvoidHighWays = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Type = Timeout_Objective
Objectives[2]positionX = -379.1722
Objectives[2]positionY = 4955.165
Objectives[2]positionZ = 197.6068
Objectives[2]Timeout_Min = 0
Objectives[2]Timeout_Sec = 20
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 4
Objectives[2]ObjectiveMessages[0]positionX = 524.7242
Objectives[2]ObjectiveMessages[0]positionY = 5609.265
Objectives[2]ObjectiveMessages[0]positionZ = 779.9227
Objectives[2]ObjectiveMessages[0]Message = ~o~There... I was sure you were to get us lost in the woods at night in the rain...
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 524.5475
Objectives[2]ObjectiveMessages[1]positionY = 5613.467
Objectives[2]ObjectiveMessages[1]positionZ = 779.9326
Objectives[2]ObjectiveMessages[1]Message = ~b~We didn't get lost, I know where I am.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 10
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 526.122
Objectives[2]ObjectiveMessages[2]positionY = 5621.542
Objectives[2]ObjectiveMessages[2]positionZ = 779.6243
Objectives[2]ObjectiveMessages[2]Message = ~o~And do you also know where the others are?
Objectives[2]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = White
Objectives[2]ObjectiveMessages[2]PlayFromStart = False
Objectives[2]ObjectiveMessages[2]Delay = True
Objectives[2]ObjectiveMessages[2]DelayTime = 13
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = True
Objectives[2]ObjectiveMessages[2]TypeTextMesage = False
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[3]positionX = 526.9727
Objectives[2]ObjectiveMessages[3]positionY = 5625.114
Objectives[2]ObjectiveMessages[3]positionZ = 779.2698
Objectives[2]ObjectiveMessages[3]Message = ~b~Yes... this way... I think...
Objectives[2]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[3]Sender = 
Objectives[2]ObjectiveMessages[3]Subject = 
Objectives[2]ObjectiveMessages[3]MessageColor = White
Objectives[2]ObjectiveMessages[3]PlayFromStart = False
Objectives[2]ObjectiveMessages[3]Delay = True
Objectives[2]ObjectiveMessages[3]DelayTime = 17
Objectives[2]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[3]TypeSubtitle = True
Objectives[2]ObjectiveMessages[3]TypeTextMesage = False
Objectives[2]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[3]Type = Hint_Objective
Objectives[3]Text = 
Objectives[3]positionX = -507.3893
Objectives[3]positionY = 4949.822
Objectives[3]positionZ = 145.1419
Objectives[3]Hint_Time = 5
Objectives[3]Hint_FOV = 20
Objectives[3]Hint_Use_Position = False
Objectives[3]Hint_Use_Player = False
Objectives[3]Hint_Use_Actor = True
Objectives[3]Hint_Use_Vehicle = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 2
Objectives[3]ObjectiveMessages[0]positionX = 529.3333
Objectives[3]ObjectiveMessages[0]positionY = 5634.181
Objectives[3]ObjectiveMessages[0]positionZ = 777.3175
Objectives[3]ObjectiveMessages[0]Message = ~b~There they are, see?
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 533.4421
Objectives[3]ObjectiveMessages[1]positionY = 5639.342
Objectives[3]ObjectiveMessages[1]positionZ = 773.8408
Objectives[3]ObjectiveMessages[1]Message = ~o~Yes... why aren't we on that road?
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 2
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[4]Type = GoTo_Actor
Objectives[4]Text = 
Objectives[4]positionX = -510.3724
Objectives[4]positionY = 4944.327
Objectives[4]positionZ = 146.3283
Objectives[4]GoTo_Actor_ChangToCompanion = False
Objectives[4]GoTo_Actor_Distance = 3
Objectives[4]GoTo_Actor_Remove_Blip = True
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 1
Objectives[4]mission_Vehicles[0]positionX = -374.5178
Objectives[4]mission_Vehicles[0]positionY = 4952.683
Objectives[4]mission_Vehicles[0]positionZ = 198.465
Objectives[4]mission_Vehicles[0]Heading = 158.7965
Objectives[4]mission_Vehicles[0]Name = Sanchez (livrea)
Objectives[4]mission_Vehicles[0]Model = sanchez
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[4]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 5
Objectives[4]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[4]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 541.3726
Objectives[4]ObjectiveMessages[0]positionY = 5645.527
Objectives[4]ObjectiveMessages[0]positionZ = 771.2399
Objectives[4]ObjectiveMessages[0]Message = ~b~Um... this is faster... come on, let's go!
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = -377.0087
Objectives[5]positionY = 4951.682
Objectives[5]positionZ = 196.9402
Objectives[5]Cutscenes_Time = 1
Objectives[5]Cutscenes_Trans_Time = 3
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 10
Objectives[5]Cutscenes_Follow_Hieght = 1
Objectives[5]Cutscenes_Follow_Angle = 230
Objectives[5]mission_ActorsCount = 1
Objectives[5]mission_Actors[0]SpawnInVehicle = True
Objectives[5]mission_Actors[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -374.5178
Objectives[5]mission_Actors[0]positionY = 4952.683
Objectives[5]mission_Actors[0]positionZ = 198.465
Objectives[5]mission_Actors[0]Heading = 158.7965
Objectives[5]mission_Actors[0]String_Name = a_m_y_motox_02
Objectives[5]mission_Actors[0]Relationship_Group = Neutral
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 100
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 99
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]Task_List_Count = 9
Objectives[5]mission_Actors[0]Task_Repeat = False
Objectives[5]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[5]mission_Actors[0]Task_List[0]PositionX = -377.901
Objectives[5]mission_Actors[0]Task_List[0]PositionY = 4952.867
Objectives[5]mission_Actors[0]Task_List[0]PositionZ = 197.3777
Objectives[5]mission_Actors[0]Task_List[0]Speed = 1
Objectives[5]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[5]mission_Actors[0]Task_List[1]Type = Pause
Objectives[5]mission_Actors[0]Task_List[1]PositionX = -380.1589
Objectives[5]mission_Actors[0]Task_List[1]PositionY = 4950.85
Objectives[5]mission_Actors[0]Task_List[1]PositionZ = 196.1671
Objectives[5]mission_Actors[0]Task_List[1]time = 3
Objectives[5]mission_Actors[0]Task_List[2]Type = Drive
Objectives[5]mission_Actors[0]Task_List[2]PositionX = -398.4019
Objectives[5]mission_Actors[0]Task_List[2]PositionY = 4929.485
Objectives[5]mission_Actors[0]Task_List[2]PositionZ = 184.6588
Objectives[5]mission_Actors[0]Task_List[2]Speed = 100
Objectives[5]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[2]Reverse = False
Objectives[5]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[3]Type = Drive
Objectives[5]mission_Actors[0]Task_List[3]PositionX = -434.6111
Objectives[5]mission_Actors[0]Task_List[3]PositionY = 4906.432
Objectives[5]mission_Actors[0]Task_List[3]PositionZ = 176.8756
Objectives[5]mission_Actors[0]Task_List[3]Speed = 100
Objectives[5]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[3]Reverse = False
Objectives[5]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[4]Type = Drive
Objectives[5]mission_Actors[0]Task_List[4]PositionX = -447.8831
Objectives[5]mission_Actors[0]Task_List[4]PositionY = 4907.625
Objectives[5]mission_Actors[0]Task_List[4]PositionZ = 174.458
Objectives[5]mission_Actors[0]Task_List[4]Speed = 100
Objectives[5]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[4]Reverse = False
Objectives[5]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[5]Type = Drive
Objectives[5]mission_Actors[0]Task_List[5]PositionX = -461.6806
Objectives[5]mission_Actors[0]Task_List[5]PositionY = 4910.408
Objectives[5]mission_Actors[0]Task_List[5]PositionZ = 170.7226
Objectives[5]mission_Actors[0]Task_List[5]Speed = 100
Objectives[5]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[5]Reverse = False
Objectives[5]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[6]Type = Drive
Objectives[5]mission_Actors[0]Task_List[6]PositionX = -484.6258
Objectives[5]mission_Actors[0]Task_List[6]PositionY = 4924.76
Objectives[5]mission_Actors[0]Task_List[6]PositionZ = 162.6319
Objectives[5]mission_Actors[0]Task_List[6]Speed = 100
Objectives[5]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[5]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[5]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[5]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[6]Reverse = False
Objectives[5]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[7]Type = Drive
Objectives[5]mission_Actors[0]Task_List[7]PositionX = -540.4764
Objectives[5]mission_Actors[0]Task_List[7]PositionY = 4962.278
Objectives[5]mission_Actors[0]Task_List[7]PositionZ = 146.8072
Objectives[5]mission_Actors[0]Task_List[7]Speed = 100
Objectives[5]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[5]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[5]mission_Actors[0]Task_List[7]AvoidVehicles = False
Objectives[5]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = False
Objectives[5]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[5]mission_Actors[0]Task_List[7]AvoidObjects = False
Objectives[5]mission_Actors[0]Task_List[7]StopAtLights = True
Objectives[5]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[5]mission_Actors[0]Task_List[7]Reverse = False
Objectives[5]mission_Actors[0]Task_List[7]TakeShortestPath = True
Objectives[5]mission_Actors[0]Task_List[7]IgnoreRoads = True
Objectives[5]mission_Actors[0]Task_List[7]IgnoreAllPathing = True
Objectives[5]mission_Actors[0]Task_List[7]AvoidHighWays = True
Objectives[5]mission_Actors[0]Task_List[8]Type = Drive
Objectives[5]mission_Actors[0]Task_List[8]PositionX = -511.8346
Objectives[5]mission_Actors[0]Task_List[8]PositionY = 4946.08
Objectives[5]mission_Actors[0]Task_List[8]PositionZ = 146.8563
Objectives[5]mission_Actors[0]Task_List[8]Speed = 10
Objectives[5]mission_Actors[0]Task_List[8]StopBeforeVehicles = True
Objectives[5]mission_Actors[0]Task_List[8]StopBeforeActors = True
Objectives[5]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[5]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = False
Objectives[5]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[5]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[5]mission_Actors[0]Task_List[8]StopAtLights = True
Objectives[5]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[5]mission_Actors[0]Task_List[8]AllowGoingWrongWay = False
Objectives[5]mission_Actors[0]Task_List[8]Reverse = False
Objectives[5]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[5]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[5]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[5]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[5]mission_Actors[0]NeededForObjectiveCutsceneCount = 3
Objectives[5]mission_Actors[0]NeededForObjectiveCutscene[0] = 6
Objectives[5]mission_Actors[0]NeededForObjectiveCutscene[1] = 7
Objectives[5]mission_Actors[0]NeededForObjectiveCutscene[2] = 8
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 2
Objectives[5]ObjectiveMessages[0]positionX = 548.0627
Objectives[5]ObjectiveMessages[0]positionY = 5649.061
Objectives[5]ObjectiveMessages[0]positionZ = 769.8192
Objectives[5]ObjectiveMessages[0]Message = ~b~Hey, we...
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 550.986
Objectives[5]ObjectiveMessages[1]positionY = 5650.555
Objectives[5]ObjectiveMessages[1]positionZ = 769.2045
Objectives[5]ObjectiveMessages[1]Message = ~g~Shut up! Not now, go Tony.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 1
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = -376.3625
Objectives[6]positionY = 4944.497
Objectives[6]positionZ = 197.4425
Objectives[6]Cutscenes_Time = 3
Objectives[6]Cutscenes_Trans_Time = 1
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = RoadVibration
Objectives[6]Cutscenes_Amplitude = 5
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = True
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 3
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = -484.3097
Objectives[7]positionY = 4923.954
Objectives[7]positionZ = 162.3063
Objectives[7]Cutscenes_Time = 3
Objectives[7]Cutscenes_Trans_Time = 1
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = True
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = False
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 0.1
Objectives[7]Cutscenes_Follow_Hieght = 2
Objectives[7]Cutscenes_Follow_Angle = 310
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = -533.4787
Objectives[8]positionY = 4962.959
Objectives[8]positionZ = 146.3393
Objectives[8]Cutscenes_Time = 3
Objectives[8]Cutscenes_Trans_Time = 1
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = True
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = False
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 0.1
Objectives[8]Cutscenes_Follow_Hieght = 2
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -383.7028
Objectives[9]positionY = 4925.674
Objectives[9]positionZ = 191.441
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 30
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = True
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Hint_Objective
Objectives[10]Text = 
Objectives[10]positionX = -507.4942
Objectives[10]positionY = 4942.641
Objectives[10]positionZ = 146.3673
Objectives[10]Hint_Time = 1
Objectives[10]Hint_FOV = 40
Objectives[10]Hint_Use_Position = False
Objectives[10]Hint_Use_Player = False
Objectives[10]Hint_Use_Actor = True
Objectives[10]Hint_Use_Vehicle = False
Objectives[10]mission_ActorsCount = 2
Objectives[10]mission_Actors[0]SpawnInVehicle = True
Objectives[10]mission_Actors[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = -566.2779
Objectives[10]mission_Actors[0]positionY = 4859.824
Objectives[10]mission_Actors[0]positionZ = 172.984
Objectives[10]mission_Actors[0]Heading = 47.30621
Objectives[10]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[0]Relationship_Group = Companion
Objectives[10]mission_Actors[0]AddBlip = True
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = True
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = SNSPistol
Objectives[10]mission_Actors[0]Variation = Custom
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 3
Objectives[10]mission_Actors[0]Task_Repeat = False
Objectives[10]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[0]Task_List[0]PositionX = -564.9489
Objectives[10]mission_Actors[0]Task_List[0]PositionY = 4856.277
Objectives[10]mission_Actors[0]Task_List[0]PositionZ = 173.1857
Objectives[10]mission_Actors[0]Task_List[0]Speed = 1
Objectives[10]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[0]Task_List[1]Type = Drive
Objectives[10]mission_Actors[0]Task_List[1]PositionX = -513.4907
Objectives[10]mission_Actors[0]Task_List[1]PositionY = 4934.293
Objectives[10]mission_Actors[0]Task_List[1]PositionZ = 147.0678
Objectives[10]mission_Actors[0]Task_List[1]Speed = 20
Objectives[10]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[1]Reverse = False
Objectives[10]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[10]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[10]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[10]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[10]mission_Actors[0]Task_List[2]Type = Drive
Objectives[10]mission_Actors[0]Task_List[2]PositionX = -515.6884
Objectives[10]mission_Actors[0]Task_List[2]PositionY = 4945.693
Objectives[10]mission_Actors[0]Task_List[2]PositionZ = 146.8795
Objectives[10]mission_Actors[0]Task_List[2]Speed = 10
Objectives[10]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[10]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[10]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[10]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[2]Reverse = False
Objectives[10]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[10]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[10]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[10]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[10]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 45
Objectives[10]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 13
Objectives[10]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 5
Objectives[10]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 4
Objectives[10]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 6
Objectives[10]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[10]mission_Actors[0]COMPONENT_FEET_TEXTURE = 10
Objectives[10]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[10]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 170
Objectives[10]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 5
Objectives[10]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[0]PROP_GLASSES_INDEX = 20
Objectives[10]mission_Actors[0]PROP_GLASSES_TEXTURE = 5
Objectives[10]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[10]mission_Actors[0]NeededForObjectiveHint[0] = 11
Objectives[10]mission_Actors[0]NeededForObjectiveHint[1] = 13
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 16
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 22
Objectives[10]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[10]mission_Actors[0]NeededForObjectiveGoToActor[0] = 12
Objectives[10]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[10]mission_Actors[0]NeededForObjectiveCutscene[0] = 18
Objectives[10]mission_Actors[0]NeededForObjectiveCutscene[1] = 19
Objectives[10]mission_Actors[1]SpawnInVehicle = True
Objectives[10]mission_Actors[1]SeatIndex = 0
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = -566.2779
Objectives[10]mission_Actors[1]positionY = 4859.824
Objectives[10]mission_Actors[1]positionZ = 172.984
Objectives[10]mission_Actors[1]Heading = 47.30621
Objectives[10]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[10]mission_Actors[1]Relationship_Group = Companion
Objectives[10]mission_Actors[1]AddBlip = True
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = True
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = SNSPistol
Objectives[10]mission_Actors[1]Variation = Custom
Objectives[10]mission_Actors[1]Task = 99
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Task_List_Count = 1
Objectives[10]mission_Actors[1]Task_Repeat = False
Objectives[10]mission_Actors[1]Task_List[0]Type = Pause
Objectives[10]mission_Actors[1]Task_List[0]PositionX = -564.1179
Objectives[10]mission_Actors[1]Task_List[0]PositionY = 4860.166
Objectives[10]mission_Actors[1]Task_List[0]PositionZ = 173.0621
Objectives[10]mission_Actors[1]Task_List[0]time = 3
Objectives[10]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 45
Objectives[10]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 15
Objectives[10]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 5
Objectives[10]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 4
Objectives[10]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[10]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 6
Objectives[10]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 3
Objectives[10]mission_Actors[1]COMPONENT_FEET_TEXTURE = 10
Objectives[10]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[10]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[10]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 208
Objectives[10]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[10]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[10]mission_Actors[1]PROP_GLASSES_INDEX = 1
Objectives[10]mission_Actors[1]PROP_GLASSES_TEXTURE = 4
Objectives[10]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[10]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = -566.2779
Objectives[10]mission_Vehicles[0]positionY = 4859.824
Objectives[10]mission_Vehicles[0]positionZ = 172.984
Objectives[10]mission_Vehicles[0]Heading = 47.30621
Objectives[10]mission_Vehicles[0]Name = Kamacho
Objectives[10]mission_Vehicles[0]Model = kamacho
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicShadowSilver
Objectives[10]mission_Vehicles[0]SecondaryColor = WornLightBlue
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicDiamondBlue
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = -1
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = True
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 10
Objectives[10]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 15
Objectives[10]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 14
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 16
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = 560.6043
Objectives[10]ObjectiveMessages[0]positionY = 5655.449
Objectives[10]ObjectiveMessages[0]positionZ = 766.9927
Objectives[10]ObjectiveMessages[0]Message = ~b~So, we...
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Type = Hint_Objective
Objectives[11]Text = 
Objectives[11]positionX = -563.2899
Objectives[11]positionY = 4861.06
Objectives[11]positionZ = 172.5713
Objectives[11]Hint_Time = 6
Objectives[11]Hint_FOV = 40
Objectives[11]Hint_Use_Position = False
Objectives[11]Hint_Use_Player = False
Objectives[11]Hint_Use_Actor = True
Objectives[11]Hint_Use_Vehicle = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = 566.3476
Objectives[11]ObjectiveMessages[0]positionY = 5658.55
Objectives[11]ObjectiveMessages[0]positionZ = 765.1626
Objectives[11]ObjectiveMessages[0]Message = Look, the girls are coming back.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 569.5282
Objectives[11]ObjectiveMessages[1]positionY = 5659.728
Objectives[11]ObjectiveMessages[1]positionZ = 763.9471
Objectives[11]ObjectiveMessages[1]Message = ~g~Weird...
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 3
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Type = GoTo_Actor
Objectives[12]Text = 
Objectives[12]positionX = -567.5873
Objectives[12]positionY = 4856.769
Objectives[12]positionZ = 172.4894
Objectives[12]GoTo_Actor_ChangToCompanion = False
Objectives[12]GoTo_Actor_Distance = 5
Objectives[12]GoTo_Actor_Remove_Blip = True
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Hint_Objective
Objectives[13]Text = 
Objectives[13]positionX = -569.9913
Objectives[13]positionY = 4857.809
Objectives[13]positionZ = 172.211
Objectives[13]Hint_Time = 9
Objectives[13]Hint_FOV = 40
Objectives[13]Hint_Use_Position = False
Objectives[13]Hint_Use_Player = False
Objectives[13]Hint_Use_Actor = True
Objectives[13]Hint_Use_Vehicle = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = 591.6465
Objectives[13]ObjectiveMessages[0]positionY = 5669.783
Objectives[13]ObjectiveMessages[0]positionZ = 749.8109
Objectives[13]ObjectiveMessages[0]Message = ~p~Oh good, you're here, there is throuble at the bridge, the guys called us, they were screaming, we have to go, quick.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = True
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -566.2607
Objectives[14]positionY = 4854.706
Objectives[14]positionZ = 172.8548
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Friend
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 2
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = -565.5755
Objectives[14]Task_List[0]PositionY = 4856.28
Objectives[14]Task_List[0]PositionZ = 173.1692
Objectives[14]Task_List[0]Speed = 4
Objectives[14]Task_List[0]SeatIndex = -1
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = False
Objectives[14]Task_List[1]Type = Pause
Objectives[14]Task_List[1]positionX = -1040.032
Objectives[14]Task_List[1]positionY = 4741.263
Objectives[14]Task_List[1]positionZ = 235.3129
Objectives[14]Task_List[1]time = 59
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]FaildText = 
Objectives[15]Type = Enter_Vehicle
Objectives[15]positionX = -560.8831
Objectives[15]positionY = 4857.164
Objectives[15]positionZ = 173.1388
Objectives[15]EnterVehicle_AsPassenger = True
Objectives[15]EnterVehicle_CanExit = True
Objectives[15]EnterVehicle_SetIsWanted = False
Objectives[15]EnterVehicle_SeatIndex = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 598.5742
Objectives[15]ObjectiveMessages[0]positionY = 5673.421
Objectives[15]ObjectiveMessages[0]positionZ = 747.8408
Objectives[15]ObjectiveMessages[0]Message = ~b~Okay, let's  go!
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -567.6833
Objectives[16]positionY = 4852.304
Objectives[16]positionZ = 171.44
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 6
Objectives[16]Task_List[0]Type = EnterVehicle
Objectives[16]Task_List[0]PositionX = -565.2431
Objectives[16]Task_List[0]PositionY = 4856.749
Objectives[16]Task_List[0]PositionZ = 173.0953
Objectives[16]Task_List[0]Speed = 4
Objectives[16]Task_List[0]SeatIndex = -1
Objectives[16]Task_List[0]TaskIndex = 0
Objectives[16]Task_List[0]Warp = False
Objectives[16]Task_List[1]Type = Pause
Objectives[16]Task_List[1]positionX = -565.2431
Objectives[16]Task_List[1]positionY = 4856.749
Objectives[16]Task_List[1]positionZ = 173.0953
Objectives[16]Task_List[1]time = 6
Objectives[16]Task_List[2]Type = Drive
Objectives[16]Task_List[2]PositionX = -574.2194
Objectives[16]Task_List[2]PositionY = 4762.433
Objectives[16]Task_List[2]PositionZ = 209.5161
Objectives[16]Task_List[2]Speed = 20
Objectives[16]Task_List[2]StopBeforeVehicles = True
Objectives[16]Task_List[2]StopBeforeActors = True
Objectives[16]Task_List[2]AvoidVehicles = True
Objectives[16]Task_List[2]AvoidEmptyVehicles = True
Objectives[16]Task_List[2]AvoidActors = True
Objectives[16]Task_List[2]AvoidObjects = True
Objectives[16]Task_List[2]StopAtLights = False
Objectives[16]Task_List[2]UseBlinkers = True
Objectives[16]Task_List[2]AllowGoingWrongWay = True
Objectives[16]Task_List[2]Reverse = False
Objectives[16]Task_List[2]TakeShortestPath = True
Objectives[16]Task_List[2]IgnoreRoads = False
Objectives[16]Task_List[2]IgnoreAllPathing = False
Objectives[16]Task_List[2]AvoidHighWays = False
Objectives[16]Task_List[3]Type = Drive
Objectives[16]Task_List[3]PositionX = -887.6005
Objectives[16]Task_List[3]PositionY = 4775.578
Objectives[16]Task_List[3]PositionZ = 297.0788
Objectives[16]Task_List[3]Speed = 20
Objectives[16]Task_List[3]StopBeforeVehicles = False
Objectives[16]Task_List[3]StopBeforeActors = False
Objectives[16]Task_List[3]AvoidVehicles = False
Objectives[16]Task_List[3]AvoidEmptyVehicles = True
Objectives[16]Task_List[3]AvoidActors = True
Objectives[16]Task_List[3]AvoidObjects = True
Objectives[16]Task_List[3]StopAtLights = False
Objectives[16]Task_List[3]UseBlinkers = True
Objectives[16]Task_List[3]AllowGoingWrongWay = True
Objectives[16]Task_List[3]Reverse = False
Objectives[16]Task_List[3]TakeShortestPath = True
Objectives[16]Task_List[3]IgnoreRoads = False
Objectives[16]Task_List[3]IgnoreAllPathing = False
Objectives[16]Task_List[3]AvoidHighWays = False
Objectives[16]Task_List[4]Type = Drive
Objectives[16]Task_List[4]PositionX = -1005.786
Objectives[16]Task_List[4]PositionY = 4710.417
Objectives[16]Task_List[4]PositionZ = 248.0664
Objectives[16]Task_List[4]Speed = 15
Objectives[16]Task_List[4]StopBeforeVehicles = False
Objectives[16]Task_List[4]StopBeforeActors = False
Objectives[16]Task_List[4]AvoidVehicles = False
Objectives[16]Task_List[4]AvoidEmptyVehicles = True
Objectives[16]Task_List[4]AvoidActors = True
Objectives[16]Task_List[4]AvoidObjects = True
Objectives[16]Task_List[4]StopAtLights = False
Objectives[16]Task_List[4]UseBlinkers = True
Objectives[16]Task_List[4]AllowGoingWrongWay = True
Objectives[16]Task_List[4]Reverse = False
Objectives[16]Task_List[4]TakeShortestPath = True
Objectives[16]Task_List[4]IgnoreRoads = False
Objectives[16]Task_List[4]IgnoreAllPathing = False
Objectives[16]Task_List[4]AvoidHighWays = False
Objectives[16]Task_List[5]Type = Drive
Objectives[16]Task_List[5]PositionX = -1046.697
Objectives[16]Task_List[5]PositionY = 4753.691
Objectives[16]Task_List[5]PositionZ = 235.3129
Objectives[16]Task_List[5]Speed = 10
Objectives[16]Task_List[5]StopBeforeVehicles = False
Objectives[16]Task_List[5]StopBeforeActors = False
Objectives[16]Task_List[5]AvoidVehicles = True
Objectives[16]Task_List[5]AvoidEmptyVehicles = True
Objectives[16]Task_List[5]AvoidActors = True
Objectives[16]Task_List[5]AvoidObjects = True
Objectives[16]Task_List[5]StopAtLights = False
Objectives[16]Task_List[5]UseBlinkers = True
Objectives[16]Task_List[5]AllowGoingWrongWay = True
Objectives[16]Task_List[5]Reverse = False
Objectives[16]Task_List[5]TakeShortestPath = False
Objectives[16]Task_List[5]IgnoreRoads = False
Objectives[16]Task_List[5]IgnoreAllPathing = False
Objectives[16]Task_List[5]AvoidHighWays = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Leave_Area
Objectives[17]positionX = -558.7703
Objectives[17]positionY = 4854.634
Objectives[17]positionZ = 173.5778
Objectives[17]Leave_Area_Distance = 150
Objectives[17]Leave_Area_Use_Objective_Position = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -555.2788
Objectives[18]positionY = 4856.725
Objectives[18]positionZ = 172.9912
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 6
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = True
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 1
Objectives[18]Cutscenes_Follow_Hieght = 0.8
Objectives[18]Cutscenes_Follow_Angle = 160
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = -552.8149
Objectives[19]positionY = 4859.127
Objectives[19]positionZ = 171.9332
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 20
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = False
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = True
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 2
Objectives[19]Cutscenes_Follow_Hieght = 0.7
Objectives[19]Cutscenes_Follow_Angle = 20
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 5
Objectives[19]ObjectiveMessages[0]positionX = 608.0994
Objectives[19]ObjectiveMessages[0]positionY = 5677.47
Objectives[19]ObjectiveMessages[0]positionZ = 746.3992
Objectives[19]ObjectiveMessages[0]Message = ~o~Can we go slower? That's a cliff.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 612.765
Objectives[19]ObjectiveMessages[1]positionY = 5679.366
Objectives[19]ObjectiveMessages[1]positionZ = 745.7284
Objectives[19]ObjectiveMessages[1]Message = ~p~No, the guys were scared and screaming, something is happening, we don't slow down!
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = White
Objectives[19]ObjectiveMessages[1]PlayFromStart = False
Objectives[19]ObjectiveMessages[1]Delay = True
Objectives[19]ObjectiveMessages[1]DelayTime = 3
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = True
Objectives[19]ObjectiveMessages[1]TypeTextMesage = False
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 622.5356
Objectives[19]ObjectiveMessages[2]positionY = 5683.251
Objectives[19]ObjectiveMessages[2]positionZ = 743.3634
Objectives[19]ObjectiveMessages[2]Message = ~o~Emh... why are you in charge? Who the fuck are you?
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = White
Objectives[19]ObjectiveMessages[2]PlayFromStart = False
Objectives[19]ObjectiveMessages[2]Delay = True
Objectives[19]ObjectiveMessages[2]DelayTime = 10
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = True
Objectives[19]ObjectiveMessages[2]TypeTextMesage = False
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 630.7331
Objectives[19]ObjectiveMessages[3]positionY = 5686.235
Objectives[19]ObjectiveMessages[3]positionZ = 739.8145
Objectives[19]ObjectiveMessages[3]Message = ~p~I'M BELLAAAAA! You know me, idiot.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = White
Objectives[19]ObjectiveMessages[3]PlayFromStart = False
Objectives[19]ObjectiveMessages[3]Delay = True
Objectives[19]ObjectiveMessages[3]DelayTime = 14
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = True
Objectives[19]ObjectiveMessages[3]TypeTextMesage = False
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 638.6381
Objectives[19]ObjectiveMessages[4]positionY = 5688.594
Objectives[19]ObjectiveMessages[4]positionZ = 736.3642
Objectives[19]ObjectiveMessages[4]Message = ~o~Really? I have no idea who you are.
Objectives[19]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[4]Sender = 
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = White
Objectives[19]ObjectiveMessages[4]PlayFromStart = False
Objectives[19]ObjectiveMessages[4]Delay = True
Objectives[19]ObjectiveMessages[4]DelayTime = 17
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[4]TypeSubtitle = True
Objectives[19]ObjectiveMessages[4]TypeTextMesage = False
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = -549.0149
Objectives[20]positionY = 4862.213
Objectives[20]positionZ = 171.0242
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 0
Objectives[20]Cutscenes_FOV = 30
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = True
Objectives[20]Cutscenes_Point_At_Position = False
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 10
Objectives[20]Cutscenes_Follow_Hieght = 0.7
Objectives[20]Cutscenes_Follow_Angle = 20
Objectives[20]mission_ActorsCount = 4
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = -1056.964
Objectives[20]mission_Actors[0]positionY = 4754.629
Objectives[20]mission_Actors[0]positionZ = 200.0853
Objectives[20]mission_Actors[0]Heading = 0
Objectives[20]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[20]mission_Actors[0]Relationship_Group = Enemy1
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = True
Objectives[20]mission_Actors[0]SetHealth = 100
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = Machete
Objectives[20]mission_Actors[0]Variation = Custom
Objectives[20]mission_Actors[0]Task = 0
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 190
Objectives[20]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 15
Objectives[20]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 133
Objectives[20]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 85
Objectives[20]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 15
Objectives[20]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[20]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 15
Objectives[20]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[20]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[20]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[20]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[20]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[20]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = -1049.483
Objectives[20]mission_Actors[1]positionY = 4753.872
Objectives[20]mission_Actors[1]positionZ = 236.998
Objectives[20]mission_Actors[1]Heading = 124.9997
Objectives[20]mission_Actors[1]String_Name = a_m_y_vinewood_04
Objectives[20]mission_Actors[1]Relationship_Group = Friend
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = -1
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[20]mission_Actors[1]AlwaysFight = False
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Stationary
Objectives[20]mission_Actors[1]weapon = Unarmed
Objectives[20]mission_Actors[1]Variation = Random
Objectives[20]mission_Actors[1]Task = 99
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[1]Task_List_Count = 2
Objectives[20]mission_Actors[1]Task_Repeat = False
Objectives[20]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[20]mission_Actors[1]Task_List[0]PositionX = -1057.37
Objectives[20]mission_Actors[1]Task_List[0]PositionY = 4754.376
Objectives[20]mission_Actors[1]Task_List[0]PositionZ = 199.4172
Objectives[20]mission_Actors[1]Task_List[0]Block = True
Objectives[20]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[20]mission_Actors[1]Task_List[1]DestinationX = -1059.456
Objectives[20]mission_Actors[1]Task_List[1]DestinationY = 4752.798
Objectives[20]mission_Actors[1]Task_List[1]DestinationZ = 199.1345
Objectives[20]mission_Actors[1]Task_List[1]Rotation = 125
Objectives[20]mission_Actors[1]Task_List[1]Speed = 4
Objectives[20]mission_Actors[1]Task_List[1]GoStraitToCoord = True
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = -1046.426
Objectives[20]mission_Actors[2]positionY = 4747.552
Objectives[20]mission_Actors[2]positionZ = 236.7914
Objectives[20]mission_Actors[2]Heading = 105
Objectives[20]mission_Actors[2]String_Name = a_m_y_vinewood_03
Objectives[20]mission_Actors[2]Relationship_Group = Friend
Objectives[20]mission_Actors[2]AddBlip = False
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = -1
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[20]mission_Actors[2]AlwaysFight = False
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Stationary
Objectives[20]mission_Actors[2]weapon = Unarmed
Objectives[20]mission_Actors[2]Variation = Random
Objectives[20]mission_Actors[2]Task = 99
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[2]Task_List_Count = 2
Objectives[20]mission_Actors[2]Task_Repeat = False
Objectives[20]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[20]mission_Actors[2]Task_List[0]PositionX = -1055.67
Objectives[20]mission_Actors[2]Task_List[0]PositionY = 4753.453
Objectives[20]mission_Actors[2]Task_List[0]PositionZ = 199.5042
Objectives[20]mission_Actors[2]Task_List[0]Block = True
Objectives[20]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[20]mission_Actors[2]Task_List[1]DestinationX = -1063.76
Objectives[20]mission_Actors[2]Task_List[1]DestinationY = 4748.382
Objectives[20]mission_Actors[2]Task_List[1]DestinationZ = 198.5681
Objectives[20]mission_Actors[2]Task_List[1]Rotation = 105
Objectives[20]mission_Actors[2]Task_List[1]Speed = 4
Objectives[20]mission_Actors[2]Task_List[1]GoStraitToCoord = True
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = -1052.235
Objectives[20]mission_Actors[3]positionY = 4759.872
Objectives[20]mission_Actors[3]positionZ = 236.9981
Objectives[20]mission_Actors[3]Heading = 169.999
Objectives[20]mission_Actors[3]String_Name = a_f_y_vinewood_02
Objectives[20]mission_Actors[3]Relationship_Group = Friend
Objectives[20]mission_Actors[3]AddBlip = False
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = -1
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[20]mission_Actors[3]AlwaysFight = False
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Stationary
Objectives[20]mission_Actors[3]weapon = Unarmed
Objectives[20]mission_Actors[3]Variation = Random
Objectives[20]mission_Actors[3]Task = 99
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[3]Task_List_Count = 2
Objectives[20]mission_Actors[3]Task_Repeat = False
Objectives[20]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[20]mission_Actors[3]Task_List[0]PositionX = -1056.838
Objectives[20]mission_Actors[3]Task_List[0]PositionY = 4752.787
Objectives[20]mission_Actors[3]Task_List[0]PositionZ = 198.8029
Objectives[20]mission_Actors[3]Task_List[0]Block = True
Objectives[20]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[20]mission_Actors[3]Task_List[1]DestinationX = -1058.826
Objectives[20]mission_Actors[3]Task_List[1]DestinationY = 4754.754
Objectives[20]mission_Actors[3]Task_List[1]DestinationZ = 199.9377
Objectives[20]mission_Actors[3]Task_List[1]Rotation = 169.9995
Objectives[20]mission_Actors[3]Task_List[1]Speed = 4
Objectives[20]mission_Actors[3]Task_List[1]GoStraitToCoord = True
Objectives[20]mission_Vehicles = 1
Objectives[20]mission_Vehicles[0]positionX = -1051.04
Objectives[20]mission_Vehicles[0]positionY = 4763.331
Objectives[20]mission_Vehicles[0]positionZ = 235.3102
Objectives[20]mission_Vehicles[0]Heading = 27.90741
Objectives[20]mission_Vehicles[0]Name = Youga
Objectives[20]mission_Vehicles[0]Model = youga
Objectives[20]mission_Vehicles[0]PrimaryColor = MetallicChocoOrange
Objectives[20]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[0]HasPearlescent = False
Objectives[20]mission_Vehicles[0]Livery = 0
Objectives[20]mission_Vehicles[0]DirtLevel = 0
Objectives[20]mission_Vehicles[0]LockedForPlayer = False
Objectives[20]mission_Vehicles[0]Locked = False
Objectives[20]mission_Vehicles[0]Alarm = False
Objectives[20]mission_Vehicles[0]HotWired = False
Objectives[20]mission_Vehicles[0]Invincible = False
Objectives[20]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[0]Remove_After = 0
Objectives[20]mission_Vehicles[0]Survive_Number = 0
Objectives[20]mission_Vehicles[0]Failed_Text = 
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = -544.6997
Objectives[21]positionY = 4862.213
Objectives[21]positionZ = 173.17
Objectives[21]SetPlayerActor_Use_Player = True
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[21]SetPlayerActor_Use_Actor = False
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = True
Objectives[21]Int_Task = 99
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]TaskListCount = 1
Objectives[21]Task_List[0]Type = Pause
Objectives[21]Task_List[0]positionX = -544.6997
Objectives[21]Task_List[0]positionY = 4862.213
Objectives[21]Task_List[0]positionZ = 173.67
Objectives[21]Task_List[0]time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = -569.6588
Objectives[22]positionY = 4830.826
Objectives[22]positionZ = 182.9429
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = False
Objectives[22]SetPlayerActor_RelationshipGroup = Neutral
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = True
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 1651.888
Objectives[23]positionY = 3382.526
Objectives[23]positionZ = 37.67316
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 10
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = 1683.218
Objectives[24]positionY = 3368.976
Objectives[24]positionZ = 38.70943
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 10
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 1732.577
Objectives[25]positionY = 3352.612
Objectives[25]positionZ = 40.18744
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 10
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

